![]() Because of this, the story might throw you off now and again. Unlike the first game, you'll travel to many places, switching back and forth in time. The game's smooth, even-keel tempo is well thought out, with small skirmishes, medium-sized battles, and massive onslaughts all book-ended by new information that reveals twist after surprise twist. The pacing is where Bungie excels the most. It is a unique feeling to be propelled through a videogame with such clarity, focus, and perhaps most of all, smart editing. Each time a cutscene is finished, Bungie's opus leaves you with the strong need to plunder forth in search of the answer to the bombshell plot-points it has left at your doorstep. Halo 2 is still a whiz-bang shooting frenzy. ![]() Not once did I feel I waited too long for the shooting to start again. It tells a good story, without getting in your way. Unlike Metal Gear Solid 2: Sons of Liberty, which tried to do everything and then ended up doing too much for its own good, Halo 2 tells a story with balanced restraint and minimalist tendencies. What's best about the storyline? Bungie has proven to be an excellent yarn spinner. You'll find that each soldier has something worthwhile to say even in the middle of the most distracting action scenes, surprising you when you least expect it. During the course of its 15 levels and just like the first game, you'll hear dozens of funny quips and memorable lines delivered by human soldiers that reverberate throughout its 10-15 hours of gameplay (yeah, that's what I said, 10-15 hours). So, with nearly four times the amount of discourse from the first game and almost 20,000 lines of dialog, Bungie's story is deeply woven into every aspect of Halo 2, from the heart-stopping first hour to the climactic (and curious) ending. Either way, Halo 2 is like Star Wars: The Empire Strikes Back, it's a middle chapter in the series. So, depending on your level of enthusiasm, you'll either like it or hate it. Only a few areas of the story require criticizing, one of which is the ending. Many cutscenes are well directed and worth watching again. It takes place in more locations than the first game did. Just like Aliens, it is bigger in scope and more encompassing in ambition than its predecessor.Äozens upon dozens of instances convey its larger scope. The story is more complex, and to a much greater extent than its predecessor it's more vast, more mysterious, and ultimately, a much meatier one. Halo 2 is a massive expansion of the original story in every aspect. It was bigger in scope and more encompassing in its ambition than the first. The second movie was an onslaught of aliens, multiple plots and sub-plots, and conspiracies. The first Alien movie was about learning the parameters of a single creature. What I can say is this: Halo was a game about exploring a single ring, and in that it's like the movie Alien. The most coveted aspect of Halo 2 in Bungie's three years of development has been the storyline, which sadly, I will not reveal now.
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